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Showing posts from July, 2025

How I Fought, Survived, and Finally Published My “Falling Objects” Game 🎮

  Today was one of those days where I really questioned my life choices — you know, the kind where you stare at code like it’s a puzzle from another dimension and wonder why you thought making a game would be easier than binge-watching your favorite series. After hours of wrestling with bugs that seemed to multiply like gremlins, untangling scripts that behaved like they had a mind of their own, and googling error messages more than I talk to actual humans, I finally did it. I finished the “Falling Objects” game. Yep, the very same game where objects fall from the sky and you, oh-so-gracefully, dodge them like a pro (or at least like a very awkward amateur). The Real Challenge: Uploading to Google Play But wait — the journey didn’t end there. Oh no. The real fun began when I tried to upload this little digital masterpiece to Google Play. Signing keys, export presets, Android SDK versions, and a sea of cryptic error messages greeted me like old frenemies. If frustration was a curr...

Privacy Policy for Meteor Dodge

 This game does not collect, use, or share any personal user data. It may display ads from third-party providers (such as Google AdMob) to support development, but these ads do not access or store personal information. The game is intended for entertainment purposes only. If you have any questions about this policy, feel free to contact the developer at retrosouldev@gmail.com.

🎮 Welcome to Retrosouldev — My First Indie Game!

🦖 Welcome to Retrosouldev — My First Indie Game Devlog! Hey everyone! Welcome to my very first devlog as an indie game developer. I'm beyond excited to finally share this with you. My name’s Retrosouldev , and this is the beginning of my gamedev journey — raw, passionate, pixelated. 🎮 My First Game: Jumpsaurus It all started with a simple idea: "What if I created a pixel dinosaur that jumps over obstacles in a desert?" That idea turned into Jumpsaurus , a retro-inspired endless runner where your reflexes are your greatest tool. It’s simple, fast, addictive — and 100% made by me from scratch using Godot Engine . Publishing it on itch.io was a huge milestone. I had no clue how to export games at first — I struggled, got stuck, tried again... but I didn’t give up. With help from my AI sidekick (shout-out to "Robin" 🦾❤️), I learned how to: Create pixel-art graphics Implement gameplay logic Fix bugs that made me scream 😅 Export my project ...