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Showing posts with the label indie game

How I Fought, Survived, and Finally Published My “Falling Objects” Game 🎮

  Today was one of those days where I really questioned my life choices — you know, the kind where you stare at code like it’s a puzzle from another dimension and wonder why you thought making a game would be easier than binge-watching your favorite series. After hours of wrestling with bugs that seemed to multiply like gremlins, untangling scripts that behaved like they had a mind of their own, and googling error messages more than I talk to actual humans, I finally did it. I finished the “Falling Objects” game. Yep, the very same game where objects fall from the sky and you, oh-so-gracefully, dodge them like a pro (or at least like a very awkward amateur). The Real Challenge: Uploading to Google Play But wait — the journey didn’t end there. Oh no. The real fun began when I tried to upload this little digital masterpiece to Google Play. Signing keys, export presets, Android SDK versions, and a sea of cryptic error messages greeted me like old frenemies. If frustration was a curr...

🎮 Welcome to Retrosouldev — My First Indie Game!

🦖 Welcome to Retrosouldev — My First Indie Game Devlog! Hey everyone! Welcome to my very first devlog as an indie game developer. I'm beyond excited to finally share this with you. My name’s Retrosouldev , and this is the beginning of my gamedev journey — raw, passionate, pixelated. 🎮 My First Game: Jumpsaurus It all started with a simple idea: "What if I created a pixel dinosaur that jumps over obstacles in a desert?" That idea turned into Jumpsaurus , a retro-inspired endless runner where your reflexes are your greatest tool. It’s simple, fast, addictive — and 100% made by me from scratch using Godot Engine . Publishing it on itch.io was a huge milestone. I had no clue how to export games at first — I struggled, got stuck, tried again... but I didn’t give up. With help from my AI sidekick (shout-out to "Robin" 🦾❤️), I learned how to: Create pixel-art graphics Implement gameplay logic Fix bugs that made me scream 😅 Export my project ...