How I Fought, Survived, and Finally Published My “Falling Objects” Game 🎮

 

Today was one of those days where I really questioned my life choices — you know, the kind where you stare at code like it’s a puzzle from another dimension and wonder why you thought making a game would be easier than binge-watching your favorite series.

After hours of wrestling with bugs that seemed to multiply like gremlins, untangling scripts that behaved like they had a mind of their own, and googling error messages more than I talk to actual humans, I finally did it. I finished the “Falling Objects” game. Yep, the very same game where objects fall from the sky and you, oh-so-gracefully, dodge them like a pro (or at least like a very awkward amateur).


The Real Challenge: Uploading to Google Play

But wait — the journey didn’t end there. Oh no. The real fun began when I tried to upload this little digital masterpiece to Google Play.

Signing keys, export presets, Android SDK versions, and a sea of cryptic error messages greeted me like old frenemies. If frustration was a currency, I’d be a millionaire by now.

Hours later, after a full-on battle with keystores and manifests, I finally saw my game live on Itch.io — my very own tiny corner of the internet where people can download and maybe even play my game. And that, my friends, feels like winning an Oscar for Best Indie Developer.


Why Keep Going?

So here’s to all of us who keep pushing through the chaos, because every bug fixed and every error overcome is a victory worth celebrating — preferably with coffee, lots of coffee.

If you’re thinking about making your own game, just remember: it’s not supposed to be easy. But it sure is worth it.

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