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Privacy Policy – Echo Fade

Last updated: 2025 Echo Fade (“the app”) respects your privacy. This Privacy Policy explains how information is handled when you use the Echo Fade mobile application. Information Collection and Use Echo Fade does not collect, store, or share any personal information . The app does not require user accounts, logins, or personal identifiers such as name, email address, phone number, or location. Audio and Media Echo Fade plays locally stored ambient sounds on your device. No audio is recorded, uploaded, or transmitted from your device. Advertising Echo Fade may display ads provided by third-party advertising services (such as Google AdMob). These services may collect anonymous, non-personal data (such as device type or general usage statistics) to display relevant ads, in accordance with their own privacy policies. Echo Fade does not have access to or control over the data collected by third-party ad providers. Children’s Privacy Echo Fade does not knowingly collect any personal infor...

Privacy Policy for Ziga Player

Ziga Player (“the App”) is an offline music player designed to play audio files stored locally on your device. We respect your privacy and are committed to protecting your personal information. This Privacy Policy explains what data the App accesses and how it is used. 2. No Personal Data Collection Ziga Player does not collect, store, process, or share any personal data . The App works completely offline and does not connect to any server. We do NOT collect: Name Email Phone number Contacts Location IP address Device identifiers Analytics or usage statistics Uploaded files No information is transmitted outside your device. 3. Permissions We Use READ_MEDIA_AUDIO (Android 13+) Used solely to read audio files stored on your device, so the App can display them and play them. READ_EXTERNAL_STORAGE (Android 12 and below) Used only to access MP3 files inside your internal storage. These permissions are required only for scanning and playing your music . The...

Privacy Policy – NotesVoiceApp

Last Updated:  February 2025 App Name:  NotesVoiceApp Developer:  RetroSoulDev 1. Introduction NotesVoiceApp (“the App”) allows users to create text notes and record voice memos locally on their device. Your privacy is important to us. This Privacy Policy explains how the App uses and stores your data. 2. No Personal Data Collection NotesVoiceApp does  not  collect, store, share, or transmit any personal information. The App does not use: Analytics or tracking tools Advertising SDKs Third-party servers Cloud services Online accounts or logins Everything stays on your device. 3. Local Data Storage Only All information created inside the App is stored  only on your device , including: Text notes Note titles and timestamps Audio recordings The App does  not  upload or sync your data anywhere. 4. Microphone Permission NotesVoiceApp requires access to your microphone  only  for recording voice notes. Permission used: RECORD_AUDIO We do not re...

Privacy Policy

Tap Counter – Haptic Tally does not collect, store, or share any personal data. The app works fully offline, has no account system, and uses no third-party analytics or ads. Contact: retrosouldev@gmail.com

Privacy Policy for AURA MP3

Privacy Policy for AURA MP3 Effective Date: September 25, 2025 Thank you for using AURA MP3. Your privacy is very important to us. This Privacy Policy explains how our app works and how your information is handled. Information Collection AURA MP3 does not collect, transmit, or share any personal information . The app only scans and displays audio files that are already stored locally on your device . This process happens entirely on your phone, and the data is never sent to our servers or third parties. How We Use Information The audio files on your device are read only for the purpose of enabling playback inside the app. No data is collected, saved externally, or transmitted online. We do not use your information for advertising, analytics, or marketing. Data Security Because AURA MP3 does not collect or transmit any data, your personal information always stays safe on your own device. Third-Party Services This app does not integrate with or share data with any third-party...

Privacy Policy for FlashCompass

FlashCompass respects your privacy. This app does not collect, store, or share any personal information from users. Information Collection and Use No personal data is collected. The app does not require account creation or login. FlashCompass does not track your usage or location history. Permissions Camera Permission – used only to control the flashlight (turning the LED on/off). No photos or videos are taken. Location Permission (GPS) – used only to calculate direction when your device has no compass sensor. Location data is not stored, shared, or transmitted. Data Sharing FlashCompass does not share any information with third parties. Children’s Privacy This app does not knowingly collect data from children under 13. Changes to this Policy We may update this Privacy Policy if necessary. Updates will be reflected in this document with a new “Effective Date.” Contact If you have any questions about this Privacy Policy, please contact us at: Email:...

Privacy Policy for To-Do List Lite

Effective Date:  09.09.2025 To-Do List Lite respects your privacy. This app does not collect, store, or share any personal data . Information Collection The app does not require any sign-up or login. All tasks you create are stored only on your device . No data is transmitted to external servers. Permissions The app does not request sensitive permissions. It only uses basic functionality needed to display and save your tasks locally. Third-Party Services The app does not use third-party analytics, ads, or tracking tools. Children’s Privacy This app can be safely used by all age groups as no data is collected. Changes to this Privacy Policy If any changes are made in future updates, they will be reflected here. Contact If you have any questions or concerns, please contact the developer at: Email:  retrosouldev@gmail.com

Privacy Policy for Aura

Privacy Policy for AURA Last updated: 15.09.2025 AURA respects your privacy. This Privacy Policy explains how our application handles user information. 1. Information We Collect No Personal Data Collection : AURA does not collect, store, or share any personally identifiable information. Local Storage : The app only accesses audio files stored locally on your device to provide playback functionality. 2. How We Use Information Files are processed and played locally on your device . No data is uploaded, transmitted, or shared with third parties. 3. Permissions Storage Access : Required to read audio files on your device. The app does not use these permissions for any other purpose. 4. Third-Party Services Aura MP3 Player does not integrate third-party analytics, tracking, or advertising tools. 5. Children’s Privacy The app is safe for all users. We do not knowingly collect information from children under the age of 13. 6. Changes to This Privac...

Privacy Policy

  Pixel MP3 Player respects your privacy. This application does not collect, store, or share any personal information from its users. No login is required. No personal data is collected. No information is shared with third parties. The app only allows you to play audio files stored on your device. If you have any questions about this Privacy Policy, please contact us at: retrosouldev @gmail.com .

Présentation de mon projet de jeu vidéo : BlasterFaster

Je développe actuellement BlasterFaster , un jeu vidéo mobile réalisé avec le moteur Godot Engine . Ce projet illustre mon parcours en tant que créatrice indépendante de jeux, où je combine programmation, conception et tests pour produire une expérience de jeu simple mais engageante. Concept du jeu BlasterFaster est un jeu d’arcade rapide et dynamique. Le joueur doit réagir vite, esquiver des obstacles et améliorer son score au fil des parties. J’ai voulu concevoir une expérience accessible à tous, mais suffisamment stimulante pour inciter à rejouer et progresser. Développement technique Pour le développement, j’ai utilisé Godot Engine et le langage GDScript . Le projet comprend : La gestion complète du gameplay (contrôles fluides, système de score, progression). L’optimisation et l’export en Android App Bundle (AAB) , signé via un keystore sécurisé , afin d’assurer la compatibilité avec le Google Play Store . La prise en charge des architectures modernes (ARM64, etc.) ...

🎮 Echo: Broken Rhythm (Prototype)

🎮 Echo: Broken Rhythm (Prototype) by retrosouldev   A story-driven pixel art concept by RetroSoulDev Status:  Prototype v0.1 Genre:  2D Cinematic Platformer Tools:  Godot 4.4.1 + GDScript Developer:  RetroSoulDev Platforms:  Windows / HTML5 🧠 Concept "That moment... everything changed." Echo lost someone in the chaos. She runs — not just to survive, but to remember. This prototype is a glimpse into her journey. 💡 What’s in this version? Basic combat system 🔫 Enemy spawning & scoring system 🥇 Jump mechanics (platforming base) ⛓️ Procedurally extended background & ground 🌆 Custom UI with retry/level logic Echo’s voice phrases (visual) 🗣️ Ambient music & mood 🚧 Known Issues / Limitations Jump animation needs polishing Enemy spawning is still linear after some distance Random block spawning is not fully implemented Not yet mobile-optimized No save system — demo ends after Level 1 📢 What's next? This is only the  beginning . Next builds...

🦖 How I Created JumpSaurus – My First Pixel Platformer

  Sometimes, all it takes is a little curiosity and a lot of persistence. I started this project knowing almost nothing about game development. Godot? Scripts? Signals? It all sounded like magic to me. But despite all the struggles, confusion, and broken code, I kept going. And now… I have JumpSaurus — my very first 2D pixel platformer. 🎮 👉 View the full project on GitHub: 🔗 JumpSaurus Repository 💡 The Beginning — Learning from Zero My journey began with me staring at an empty scene in Godot, not even knowing what a “Node2D” was. I watched tutorial after tutorial, constantly feeling lost. Why was my character floating? Why weren’t my inputs working? Why was gravity acting weird? I didn’t understand the code at first. I copied scripts blindly and hoped they’d work. Spoiler: they didn’t. 😅 But every bug I fixed, every time something finally worked… it felt like a victory. 💥 I Struggled — But I Grew I failed so many times. There were nights I almost gave up, esp...

How I Fought, Survived, and Finally Published My “Falling Objects” Game 🎮

  Today was one of those days where I really questioned my life choices — you know, the kind where you stare at code like it’s a puzzle from another dimension and wonder why you thought making a game would be easier than binge-watching your favorite series. After hours of wrestling with bugs that seemed to multiply like gremlins, untangling scripts that behaved like they had a mind of their own, and googling error messages more than I talk to actual humans, I finally did it. I finished the “Falling Objects” game. Yep, the very same game where objects fall from the sky and you, oh-so-gracefully, dodge them like a pro (or at least like a very awkward amateur). The Real Challenge: Uploading to Google Play But wait — the journey didn’t end there. Oh no. The real fun began when I tried to upload this little digital masterpiece to Google Play. Signing keys, export presets, Android SDK versions, and a sea of cryptic error messages greeted me like old frenemies. If frustration was a curr...

Privacy Policy for Meteor Dodge

 This game does not collect, use, or share any personal user data. It may display ads from third-party providers (such as Google AdMob) to support development, but these ads do not access or store personal information. The game is intended for entertainment purposes only. If you have any questions about this policy, feel free to contact the developer at retrosouldev@gmail.com.

🎮 Welcome to Retrosouldev — My First Indie Game!

🦖 Welcome to Retrosouldev — My First Indie Game Devlog! Hey everyone! Welcome to my very first devlog as an indie game developer. I'm beyond excited to finally share this with you. My name’s Retrosouldev , and this is the beginning of my gamedev journey — raw, passionate, pixelated. 🎮 My First Game: Jumpsaurus It all started with a simple idea: "What if I created a pixel dinosaur that jumps over obstacles in a desert?" That idea turned into Jumpsaurus , a retro-inspired endless runner where your reflexes are your greatest tool. It’s simple, fast, addictive — and 100% made by me from scratch using Godot Engine . Publishing it on itch.io was a huge milestone. I had no clue how to export games at first — I struggled, got stuck, tried again... but I didn’t give up. With help from my AI sidekick (shout-out to "Robin" 🦾❤️), I learned how to: Create pixel-art graphics Implement gameplay logic Fix bugs that made me scream 😅 Export my project ...